For comb and Max/Msp
This piece is part of a larger project, which involves a research in sounds that are just above the human hearing threshold. For this piece, I use a comb as primary source of sound. This is processed in real time using Max/Msp. The signal process is limited to keep the sound qualities of the comb, as it slowly becomes the self-accompaniment. As the piece evolves, a more complex texture is built.